A surface-level change that (barely) masks the copy/paste feel underneath. Like Far Cry 4 and Blood Dragon before that, this is just a repurposed Far Cry 3, an incredible idea squandered on the same handful of enthralling, but threadbare mechanics. Spears and bows instead of guns! Saber-tooth tigers! Mammoths! People speaking some sort of guttural language! And uh… Not only is the setting excellent, but it’s the biggest risk Primal takes. Predictably, it falls to you to single-handedly drive the others from the lush Oros Valley and save the Wenja. You play as Takkar, a member of the Wenja tribe-a name which I’ve roughly translated to mean “We suck at fighting.” The Wenja are on the verge of extinction, mercilessly hunted down by two stronger tribes. Far Cry Primal takes us to the dawn of human civilization, to 10,000 B.C.E., when mammoths roamed the land and Egypt’s lofty pyramids were still seven thousand years in the future.
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